Control keys and keyboard shortcuts
Here is a full list of control keys of the program.
Start Screen
[F1]
[F10]
[F11]
Terms of Use
Screen mode (0-9)
Fullscreen / Windowed
General program keys
[F1]
[F5]
[F9]
[F11]
[1]
[2]
[3]
[4]
[5]
[6]
[ESC]
Current screen help
Quick Save
Take and save Screenshot
Fullscreen / Windowed
Project screen
Stages screen
Tiles screen
Actors screen
Spritesets screen
Sounds screen
Close / Cancel
Project Screen [1]
[SPACE]
Play game
Game mode [SPACE]
[CURSORS,D,S,A]
[`] (Between ESC TAB)
[+,-](Between 0 BACKSPACE)
[F10]
[ESC]
Default game controls
Change CRT filter
Change CRT brightness
Change screen mode (on title screen)
Exit game mode
Stages Screen [2]
[R,F]
[R,F]+[SHIFT]
[CTRL]+[D]
[DEL]
[WASD]
[WASD]+[SHIFT]
[Q,E]
[Z,X]
[`](between ESC TAB)
[TAB]
[SPACE]
[LEFT-CLICK]


[LEFT-CLICK]+[SHIFT] (Actor layer)
[RIGHT-CLICK] (Stage register)
[RIGHT-CLICK]
[RIGHT-CLICK]+[SHIFT] (Tile layer)
[RIGHT-CLICK]+[CTRL] (Actor layer)
Change selected Stage
Move selected Stage
Duplicate selected Stage
Delete selected Stage
Move Stage view
Move Stage view (fast)
Switch editor layer: Tiles» Actors» Walls/Events» Sounds» Text» Tiles
Switch selected element for Actors, Walls/Events, Sounds or Text
Show element list on Actors or Sounds layer
Hide/show elements for selected layer
Stage test mode
Place selected element on Stage. Actor layer: move up/down/right/left while pressed to move Actor to border when activated in-game. With no selected Actor you can pick and drag an existing Stage Actor
Actor will show up when scroll reaches current Stage position
Rename Stage
Clear selected element. Remove element form stage
Remove Tile cell from Stage
Remove all Actors form Stage of current selected Actor
Stage test mode [SPACE]
[`] (Between ESC TAB)
[TAB]
[ESC]
Hide/show Stage info
Hide/show Walls/Events/Sounds elements and Actors bounding box
Exit Stage test mode
Tiles Screen [3]
[R,F]
[R,F]+[SHIFT]
[DEL]
[WASD]
[WASD]+[SHIFT]
[LEFT-CLICK]



[RIGHT-CLICK] (Tile register)
Change selected Tile
Move selected Tile
Delete selected Tile
Move Tile view
Move Tile view (fast)
Select a Tile area, you can move the Tile [WASD] while dragging to select a greater area. The first selected cell will be the gripping point use this to place it easily on to the stage. Press [2] and select Tile layer to place it on the Stage
Rename Tile
Actors Screen [4]
[R,F]
[R,F]+[SHIFT]
[CTRL]+[D]
[DEL]
[`](between ESC TAB)
[SPACE]
[RIGHT-CLICK] (Actor register)
Change selected Actor
Move selected Actor
Duplicate selected Actor
Delete selected Actor
Change backcells color
Actor test mode
Rename Actor
Actor Firing Points (Hero and Enemy only): Gun firing points are disabled by default, to enable a firing point select a Gun (GUN X) and then select a firing set (marked with G), then go over a sprite on the right.
[LEFT-CLICK]
[LEFT-CLICK]+[SHIFT]
[RIGHT-CLICK]
Set sprite firing point
Center sprite firing point
Disable sprite firing point
Actor test mode [SPACE]
[`] (Between ESC TAB)
[TAB]
[Z,X]
[SPACE]
[ESC]
[LEFT-CLICK]
[RIGHT-CLICK]
[LEFT-CLICK]+[SHIFT]
[RIGHT-CLICK]+[SHIFT]
Change backcells color
Hide/show actor bounding box
Switch cursor element
Restart test
Exit test mode
Places the selected element
Removes element
Fills grid with element cell
Clears grid
Spritesets Screen [5]
[R,F]
[R,F]+[SHIFT]
[A,D]
[CTRL]+[D]
[DEL]
[`](between ESC TAB)
[SPACE]
[RIGHT-CLICK] (Spriteset register)
[LEFT-CLICK] (on sprite)
[TAB]
Change selected Spriteset
Move selected Spriteset
Change animated sprite
Duplicate selected Spriteset
Delete selected Spriteset
Change backcells color
Test Spriteset
Rename Spriteset
set bounding box area for collisions
Show bounding box area
Sounds Screen [6]
[R,F]
[R,F]+[SHIFT]
[DEL]
[SPACE]
[ESC]
[RIGHT-CLICK] (Sound register)
Change selected Sound
Move selected Sound
Delete selected Sound
Play Sound
Stop Sound
Rename Sound